Metal Cardbot Duel Arena
Metal Cardbot Duel Arena is a turn-based duel combat arcade game developed by Entereal Co., Ltd.. Its only known operating cabinet is at Toy Kingdom in Starfield Suwon â.1
Initially announced for November 2023, the cabinet did not release until January 2024.2
Gameplay
One game credit costs 500 won, with a single play costing 2 credits. Upon inserting 2 credits, the player can select between solo play mode and duel mode.
Once a mode is selected, the player is dispensed one Metal Cardbot Skill Card, which they can use in the game right away. The game also gives the option of choosing between two additional Cards if the player inserts an additional credit.
The user can then select a stage, with each stage ranked from easy to hard based on how difficult the enemy is to fight.








Skill Cards

Some of the cards the player may receive
Each Skill Card is based off of a Cardbot, and a player can use up to three different Skill Cards in battle. Each card has the following statistics:
- Type
- Skill Cards may either be of an Attack type or Defense type, which plays a unique animation if they are used on their respective turns.
- Grade
- Total health
- Attack power
- Any abilities the Card may have
The combined total health of all chosen Skill Cards are used as the playerâs health in battle. Some combinations can exploit different enemy weaknesses.




Battle
Turn order is chosen through an initial âoffensive showdownâ, where the player presses as many buttons as they can within five seconds. If the player pressed more buttons than the enemy, they attack first; otherwise, they must defend first.





Then, the battle begins.


Attack
On the playerâs turn, they must choose one of the three Skill Cards they scanned to attack the enemy. They then have 5 seconds to push the buttons in a certain order (dependent on the Card scanned) to create a stronger attack. A percent gauge will fill up depending on how the player does, which will be multiplied with the Skill Cardâs ability value to deal damage.




Defense
On the enemyâs turn, shields are shown moving towards the center of the screen. The player must press the button when the both shields fit perfectly together. A percent value is calculated based on how the player does, which will lower the amount of damage the player takes.





Ultimates
The player gains ultimate charge when they use Skill Cards. When the ultimate gauge is full, the player can use an Ultimate Skill against the enemy. Like attacking and defending, the player must mash the buttons in order to deal more damage to the enemy. The final damage done varies based on the combined statistics of the playerâs Skill Cards.


Groggy
Each enemy has a meter below their health bar that drains as the player does damage. Once the meter is empty, they are put into a âgroggyâ state and cannot attack for one turn.

Results
If the player deals enough damage to defeat the enemy, they will perform a final attack to deal the final blow. Then, they win the game.
Alternatively, if two minutes elapse or the player is defeated by the enemy, they lose.
On the results screen, a rank (from C to S) and score is calculated based on:
- Highest combo
- Damage dealt
- Remaining time
- Remaining stamina If the player scores on the leaderboard, they can enter their name by selecting 5 English letters.

Final attack

You win

Out of time

You lose



Hidden Boss Battle
If the player receives an A rank or higher, they can choose to fight a hidden boss by paying 2 additional credits. If the player opts to pay this fee, they will also receive another Skill Card they can use for the battle.
The hidden boss acts like a regular enemy, but with higher stat values.





"Great job! See you next time!" screen